Yi-Ruei Liu 劉珆睿
About Me
I recieved my master degree at UIUC-CS. I plan to apply for Ph.D. programs in US. I work on 3D scene reconstruction and physically-based rendering, particularly focusing on inverse rendering, 3D Gaussian Splatting, and physics effect simulation.
I received my Master of Computer Science from the University of Illinois Urbana-Champaign (UIUC), and bachelor in Computer Science from NYCU.
I am always open to research collaborations. If you are interested in exploring potential projects together, please feel free to get in touch.
News
| Dec 22, 2025 | Graduated from UIUC with a MCS degree. |
|---|---|
| Dec 07, 2025 | Delivered an oral presentation on 4D-GRT at the NeurIPS 2025 SpaVLE workshop. |
| Sep 23, 2025 | 4D-GRT accepted to NeurIPS 2025 SpaVLE workshop as an Oral Paper. |
| Jul 01, 2025 | Joined Academia Sinica AIIU Lab as a Research Assistant, supervised by Prof. Jun-Cheng Chen. |
| Mar 20, 2025 | SpectroMotion accepted to CVPR 2025. |
| Jan 20, 2025 | Graduated from NYCU with a B.S. in Computer Science. |
| Sep 01, 2024 | Started my Master of Computer Science (MCS) degree at the UIUC. |
Publications
- BRDFusion: Physics Meets Generation for Urban Scene Inverse RenderingarXiv, 2026
BRDFusion is a unified framework that combines physically based inverse rendering and generative priors for high-quality urban scene inverse rendering and relighting, enabling diverse driving-scene simulations.
- Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite ImageryarXiv, 2025
We present Skyfall-GS, a framework that synthesizes photorealistic, city-block scale 3D urban scenes from satellite imagery using diffusion models, eliminating the need for expensive 3D scanning and manual annotation while enabling real-time exploration.
- Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data GenerationNeurIPS 2025 SpaVLE workshop, 2025
We present 4D-GRT, a 4D Gaussian Splatting framework that generates physically accurate camera effects in dynamic scenes via differentiable ray tracing. Our approach combines a two-stage reconstruction pipeline with ray tracing to simulate complex optical effects, providing a robust foundation for camera-aware data generation.
- SpectroMotion: Dynamic 3D Reconstruction of Specular ScenesIn Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2025
We present SpectroMotion, the first 3D Gaussian Splatting method capable of reconstructing photorealistic dynamic specular scenes. By combining 3DGS with physically-based rendering and deformation fields, we achieve high-quality synthesis of challenging real-world dynamic reflective surfaces.